Oh, I wanted to say: there will be a 1.2 patch from me in a few weeks, which will fix a tiny glitch on the dragon feeding screen with the fxpak, and revise a couple lines of the script.We found two new real hardware bugs, and the original game was affected as well. The next patch will have less sprite flickering than in the original Japanese game in battles.
I'll get RedScorpion the updated source and script files once Tom has had a chance to review the changes.
Bredator: ah, that's a relief, thank you very much!
I was talking with RedScorpion about the German localization via Twitter DM, and wanted to check in to see how things were progressing. It's looking great so far!
I was rather surprised as well reading the responses, but ... I have only myself to blame, so I thought I'd register and post. Sorry if it was creepy ^^;
I've beat myself up a lot about my past, and I still have a bad day every now and again, but all I can do is try to keep improving.
x5t: I hope I wasn't too combative. I'm open to admitting and apologizing for things I've done wrong, of course, but...
Bit of backstory: my Dragon Quest V translation came about because I asked to help Dejap with their translation and was told I wasn't allowed to work on it.
I thought it was ridiculous that someone should "own" a project while not working on it, and so me and spSpiff translated the game ourselves.
That feeling didn't change with Tengai Makyou Zero. I had no authority to tell anyone they couldn't work on it; it would have been very hypocritical of me to claim that.
LostTemplar probably did stop working on it because I mentioned I was intending to work on it still, which I regret, but I did offer him to keep going if he wanted.
I wish I had worked on it more, but in any case, DDS did an incredible job on the programming. Their patch is even higher quality than my Bahamut Lagoon work.
We're all still friends, Tom, DDS, DougRPG, and I. We still work together after TMZ.