Das ist nicht im Speil:
-Spiegel Schield (maximum ist Schield-2)
-Lv2 und 4 Schwert (maximum ist Schwert-3, upgrade von Schwert-1)
-Rustung Lv2 und 3 (nur Grune Rustung)
-Titanenhandschuhe (maximum sind Handschuen Lv1)
-Schaufel (wird buggen, weil die Flote schon den Vogel ruft)
Zauberspiegel war ASM gehackt. Wen man überall warpt, kann dass neue bugs bedeuten.
Ja, der Oberwelt ist sehr begrenzt, weil Omega und SePH das niemals vollig beendet haben.
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QuoteBTW, es würden zwar so ca. alle Namen in den Titel bzw. darunter passen, aber dann wird das nichts mehr mit dem Hintergrund.
Ja, wenn du alle schreibst, dan can man nicht den Hintergrund machen, auser so wie ich gatan habe, nur mit Himmel und Luftblasen und Wolken. Das sind nur 7 gfx tiles.
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QuoteDisplay MoreSomehow the last room with Ganon has a bug. As soon as he jumps and lands to make a quake, the screen flickers between Ganons room and the room down next to it (as if you just scroll down, not the spikes room below!). It freeze immediately, but you get teleported near the room down next to Ganons room (music plays, spikes have animation, but you and Ganon won't move or make any animation). It won't happen in the original hack (3.0) from you and not in the translation from RedScorpion (3.00). I tested several backups I have and it seems to be in all my versions (used the same save for all tests). Maybe that's the small bug you mentioned about Hyrule Magic?
Here's a pic (it's crashed already):
No button will do anything, but music plays just fine. I compared Ganons room in my edited ROM and your v3.0 untouched version in Hyrule Magic, all values are the same, as far as I can see. But I never touched any room editing, just text and the title. So it seems, that it's not the room itself at all. I hope you have any clue about it... can't be the cheats I use as well, because even with cheats, the fight works in your original or the translated ROM.
Again, I haven't found any other bugs like that so far and hope for a solution. First, I hoped it has to do with the last edits I made (added all needed letters to write down all hackers), but no, seem to be there from the beginning of my hacking.
Will answer this in english, since you made it in english also.
This is a known bug, which Hyrule Magic makes, if you edit the monolugues (texts), and you did. If you take a look at the hex code, you could see, that when the texts end, right in the next bank there is the info of a Camera Shake.
Hyrule Magic writes falsly the end of text values into the Camera Shake. So when Ganon pounds the ground or Armos Knights, or when you light torches to move the wall, it will bug out (freeze screen). This was found by Math On Napkins (hacker).
You need to have a Hex editor program to fix this.
Get it here
http://acmlm.kafuka.org/uploader/get.php?id=4306
Install hex editor. Open the rom in the hex editor. Your rom must not have the header.
Select: Search/Go to.
Type in address E8000 (without header). This is camera shake. There should be 7F 80 here, so shake of picture is 7F. Change this to 01 FF. So shake of picture is only 01. Then save, and that's it. It is debugged now. (Bug occurs since 7F is much to big shake of picture).
Kein header rom
Gehe zur Adresse E8000, und editiere 7F 80 zu 01 FF (overwrite)
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EDIT
Hab auch dein roms im hex gesehen. Also der v3 muss editiert sein. v3 hat den Header, also die Adresse fur Camera ist E8200. Hier muss 7F 80 ins 01 FF editiert sein.